One day we're researching explosives and the next we're looking at in situ permeability in igneous rocks, and you just know there's some pattern-matching AI at the FBI spitting out probabilities for targets like Mt. Rushmore.
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One day we're researching explosives and the next we're looking at in situ permeability in igneous rocks, and you just know there's some pattern-matching AI at the FBI spitting out probabilities for targets like Mt. Rushmore.
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Artist rendering of first phase of Winderrill Platform towed into the Atlantic in November:
November 12, 2019
FOR IMMEDIATE RELEASE
Here's an example. Click for the full view:
Step 2. Draw or paint your own vehicles, machines, factories, places or things specific to your world. I drew balloons, airships, flying air-and-sea going ships. Draw these separately, in a paint app on your computer, or on paper and scan them in. (More about this below)
The easiest way to modify an image is with an image editor that supports layering (e.g., Gimp, PSP, Photoshop, ArtRage--prices range from free to hundreds of dollars) and a tablet and pen (e.g., Wacom Bamboo at around $70 USD up into the thousands). I have a couple tablets, both Wacoms, an Intuos 3 that's my larger stay-at-home tablet and a new Intuos 4 that's my portable tablet. (For the image editing and painting apps, Google the app name + "tutorial"--also, make sure you have at least a decent handle on how these apps use layers. There'll be a bit of learning if you've never used Gimp or Photoshop).
I recommend you also use a pen and tablet to draw any of the vehicles or machines that are part of your setting. It's just easier than drawing on paper and scanning--at least for me. Do what's easy for you. If you have a scanner and you don't have a tablet, draw and scan. I actually drew the airships below on my iPhone using the Brushes app (very cool $5 app) and exported them.
Feel free to use these--resize them and modify them--for your own stuff, especially if you just want to play around, give it a practice try before investing time and potentially money into a map project. I've included them with transparent backgrounds to make it easy to drop into your map.
Another way to do this, is to find the map you want, print out a large copy of it, and go to work directly on the paper with a pen, inks, paint. You have to be a little more careful (no undos), but this works just as well.That's it! If you create something and feel like sharing, link to your maps in the comments. I'd love to see them.
Links:
http://en.wikipedia.org/wiki/Steampunk
http://brassgoggles.co.uk/blog/
http://www.steampunkmagazine.com/
I posted a while back on the subject of using real world residences in your fiction:
If you're writing in this world and not some other, do you have real places in mind when you write something like, Joe turned left at Nor'east Lane, and made his way down the sandy path to his cottage on the beach? And is it ever a real place? Some place you like? Your favorite house in the world?
Do your characters live somewhere nearby? Are you neighbors? Maybe a better question: would you like to be?
For the longest time, one of my main characters, Kassandra, has lived in a great big house at the end of Atlantic Avenue in North Hampton, New Hampshire. I've had a particular house in mind from the beginning, a place in Little Boars Head, one of my favorites along the coast of New Hampshire. All completely fictional, of course, but this is the house I imagine when I need to think about where Kassandra lives.
We were renting a place in North Hampton for a couple years, and all of this seaborn stuff comes from that too short a time when I could hear--from any open window--the Atlantic tides coming in.
I spent a couple hours last night loading US Census data and first and last names from a couple other sources, and then building a random name generator for writers.
Check it out:
http://www.saltwaterwitch.com/names/
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I continue to tweak this one, starting out as from the perspective of someone looking over a vast forested landscape from above, and from there, drawing it deeper until we're now looking up at the figure at the crest of the tree from below. Also playing with the reflection.
That's what reflections do, right? Mirrors, prisms, the surface of water--they show you where and how reality can be unfolded.
This one's really big. Click here to see the full view.
Got up early this morning, and went right to work painting this scene from the next book. Art Rage, tablet, about 3 hours. The boy's her student, holding an arm out in a let-me-handle-this motion, while his teacher has her arm protectively over his shoulder--and, just in case, the big ass gun over her shoulder.
Click for the full view:
This is a couple year old digital work of mine that I recently touched up and cropped. It's a character study for my current series--that went by several titles, Pele, Fire Goddess, etc. Finally, it's time to bring this character to life--actually she's in the next book--the third in this series, but I'm plotting and thinking a book ahead. Not a main character, but she's part of the plot.
Click the pics for the full view.
Is it me, or is it hot in here?
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Really sorry to have missed WisCon this weekend, but I completed my fifth novel instead.
I'm still doing some cleanup, working through an edit pass, but, five months of hard work, a 110k words, and this one's done. I started thinking about this story about three years ago, started taking notes, creating characters, building worlds in 2006. There's actually one scene which started out in my journal about a year before that.
I painted this first character sketch of my protag late 2006, early 2007, along with a character interview, the end of which goes like this:
Interviewer: Thank you. This has been very helpful. How about we go for a cup of coffee when we're through here?
Character: [Smiling cheerfully] How about I kill you, consume all your bones, flesh and organs, and then go get a cup of coffee for myself with the cash in your wallet?
Interviewer: [Uncomfortable] Oh...uh...I guess I'll take that as a 'no'.
Character: [Surprised] Oh no. We can have coffee. I just thought we were throwing out some options.
Interviewer: [Wishing he hadn't brought up coffee.]
SF & fantasy author of Seaborn, Illustrator of steampunk cities, software engineer
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