October's fantasy round table post was on fantasy/horror crossover, or how horror has influenced the genre of fantasy. Good stuff from Deborah J. Ross, Warren Rochelle, Valjeanne Jeffers, Theresa Crater, Andrea K Höst, Carole McDonnell, Sylvia Kelso, and me. Check it out here: http://the0phrastus.typepad.com/the0phrastus/2012/10/the-great-traveling-round-table-fantasy-guest-blog.html
If this looks like I'm creating a new post to point to the last one, well, you're right. GoodReads pulls my posts and puts them on my profile--which I love, but there's a bunch of css at the top of the round table post and it's showing up as text on GoodReads. This one won't!
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If you’re writing short stories or books—and let’s face it, who’s not?—I have a few tools for you, character name generators (contemporary and Seaborn names) and a word pair list generator, all of which I use for my own work. One of the greatest things about fantasy and science fiction as a genre is that so many F&SF readers are also writers. I don't think you'll find that in thrillers, murder mysteries, romance, or anywhere else.
The contemporary name generator lets you create a list of male or
female names. Same goes for the Seaborn Name generators, except that they're all ancient Greek names, male and female.
The word pair list is a way to spark ideas. Sometimes when I'm stuck in a plot I will pull random words out of the dictionary--usually nouns--and play with the ideas, see how the story would change if I introduced poison, or make one of the characters a really good cook, or take a word like "chronograph" and it makes me wonder what would happen to the plot if there was a "ticking clock"--a count-down timer on a bomb, or the bad guys are going to kill someone at a particular time and the protagonist has to do something extraordinary in order to prevent it. The words are there to feed the story with new and unexpected ideas. It's not quite the same, but think of it as something like Brian Eno's Oblique Strategies, except for writing instead of music. (http://en.wikipedia.org/wiki/Oblique_Strategies. There was a cool "Oblique Strategies for Authors" panel at the last Readercon led by Glenn Grant with panelists Gavin Grant, Eric Van, Jo Walton, and others).
Check it all out here:
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and live on SaltwaterWitch.com. I have storyboarded some of chapter 13 and I will get to drawing and painting it as soon as I can. Readercon is just around the corner and for all the writers and readers at the con there isn't a lot of writing or drawing or reading time--as you'd expect. I just finished up something short that will be published next year--can't say any more about this for now, but the editor loved it. I also have a book to finish, and I'm not very far from the end. Actually I've already written the ending, which is a standard part of my book-writing process. I get about two-thirds to halfway through the story and then I write the ending--as much as I know of it at the time. That gives me a stake in the ground that I will then work toward.
So that's where I am.
I did some sketching in my journal this morning, including this one of a character in an old idea for a story of mine--I was telling my son the story. Scanned this one in tonight and did some shading in Art Rage. I'm 35k words into my current book, the first in a new series. It's a near-future thriller, and I've been saying I don't think I'll write fantasy again. I've moved on--to the future. (I think I said those exact words several times at Boskone). But you know how it is, a good story grabs you and won't let you go, demanding to be written. So, I'd put money on seeing this character in a book in the...near-future.
Something I've been thinking about for a while. This is a scene (or set of them) from the book I'm currently working on. I've been doing some scripting and panel sketches along with the writing, with the intention of completing a comic edition along with the prose.
Chloe and friends are making cookies for a school dance tomorrow night--they're making cookies tonight--and a lot of noise, and I've just been sitting in the dining room drawing these panels in Art Rage on the iPad.
Or, promotional sharing, licensing your way to more readers, and other well-trodden paths that nevertheless may get you where you want to go.
I’m only here for readers—for the most part. Of course there’s always a part of me that’s writing for myself. (If you’re not in love with your own work—at least a little—then how can you expect others to fall for it? That’s fall for it in a good way). I love to get into stories, love to create characters and worlds, and writing a story is as exciting to me as reading one. But without the ability to share my work—without readers—it suddenly becomes much less exciting. One thing I will not do is write books that collect dust for more than a year or two, or let a published book or short story fade away, especially if I have all the rights back.
Rights and sharing are very important to me. The works I create are mine—the books, the short stories, the paintings and sketches. I created them, and I do sell them—ebooks, limited edition illustrations, and occasionally the rights to art and stories.
I also share quite a bit of the work I create. I have a blog and web site full of it (http://theophrast.us and http://SaltwaterWitch.com ). Years full of it. I have a couple hundred pages of the Saltwater Witch graphic novel live on my site, and have published it online since 2008. I have free mobile apps, art tutorials, writing observations. Some of it I am sharing with all rights reserved, mainly because I want people to come back to my site. Sometimes it’s because I don’t want them to use it without my approval (and that’s usually because I’m not done with it yet. Works in evolution can be like bread dough rising, where the baker hasn’t decided if it’s going to become dinner rolls or sourdough pizza).
When I want to share my writing or art I post it, and when I want readers to share my work I use Creative Commons licensing. I have a variety of work, including art, novels, and short stories licensed under several different Creative Commons licenses.
I love Creative Commons. I love the idea of a free and uncomplicated method for stamping my creative work with clear, easy to understand, and explicit terms of use. Creative Commons is a way to tell everyone in the world what can or cannot be done with my books and art.
So much of the copyright world is not clear—by nature, by design, legal erosion, through cultural or technological change, or even ignorance. Licensing is complex, there’s no denying it. I have friends who are lawyers—even copyright attorneys, but I’m not one. Even so Creative Commons allows me to be comfortable managing my own rights. CC allows me to offer my work to the world without fear of contractual misunderstandings. It allows others to re-use my work without wading through legal thickets and murky restrictions. Most importantly Creative Commons allows me to promote my creative work by sharing it with the world. It works for me, and it clearly works for millions of other creators.
The question is why do I think it works? Because it means more books in the hands of readers. This has worked for me and may work for you.
I’ll give you some real numbers in a bit, but I want to take a quick look at my motives for releasing work under one of the Creative Commons licenses. I don’t think there’s anything new here, but I’ll walk through it. As part of the process of writing this article I went back through some of Cory Doctorow’s essays and posts around the web, in Locus, and other mags—on the subject of why, and I saw the recurring idea of using CC to expand reach beyond the channels already supplied by established print publishing, whether big six, indie, or anywhere in between. For example, when Little Brother was released in hardcover by Tor, Cory also released the full text of the book on his web site (http://craphound.com) in several formats (txt, html, pdf) under a Creative Commons license, which allowed his fans and fellow creators to reformat the book, translate it, build on it, create new book covers, make derivative works (e.g. movies) under similar licensing arrangements—attribution, non-commercial, share-alike.
But is this true for the new “indies”, the self-publishers, those DIY authors who are taking on most or all of the roles beyond the actual writing of the book? I think it is. Can today’s authors use Creative Commons licensing as a promotional tool? I think we can. When I say things like I’m only in this for the readers, I’m talking about extending the awareness of me as an author and my books as something science fiction, thriller, and fantasy readers might like to read. Making money off my work is certainly a good thing, and all creators should expect to be paid in some way for their work. How we are paid can depend on circumstance, newness in the market, fanbase, access to sales channels, and many other factors. Recognition is a high value for me. Just getting onto the book shelves, devices, e-libraries of readers is important.
Creative Commons licensing as a promotional tool works for me. It’s one tool in the toolbox, along with turning off DRM, going to SF conventions, using Amazon’s KDP Select features, participating in ebook and indie pub forums, posting to my web site, entering art shows, offering my books in as many channels as I can reasonably get into, offering my books in as many formats as I can reasonably manage.
The established sellers are just as valuable. Amazon does a fair amount promotion for KDP authors, unlike the current state of things at Barnes & Noble and Apple’s iBooks store. My impression of Apple is that, being a solid, powerful, latecomer to the ebook party, they are still progressing rapidly, adding features, and already offer pricing aspects (free, timed sales campaigns) and territorial reach beyond anyone else. My impression of Barnes & Noble is that they are trying very hard to do everything they can to push the books coming through PubIt into a second or third class position behind print books and the ebooks from the big six publishers—sort of a literary caste system. “Indie” ebooks aren’t categorized as any old books but are specifically separated out as “pubit”, unlike say The Hunger Games, which B&N appears to grant a higher status. Not that this is necessarily a bad thing. For Barnes and the author, it’s the typical balance of the hand that feeds you on one side and looking a gift horse in the mouth on the other. I certainly wouldn’t cut off any channel to readers because they don’t seem to care about a nobody author like me. I just wanted to point out that my experience with B&N and Apple is that you have to do far more in outside promotion if you want to do well there, while Amazon appears to do more for authors without a big pub contract.
What does doing well mean? For me, it means that I’m selling 400 - 500 books per month. I had rights revert on my first novel Seaborn early last year, and toward the end of March I released it along with the other two books in the Seaborn Trilogy, Saltwater Witch and Sea Throne. Over the course of the next nine months of 2011 I released a book per month—either a novel, graphic novel chapter, or short story collection. Some of them had been published before, some of them hadn’t. Sales since April gradually increased and I ended 2011 selling more than 4,200 books, mostly through Amazon.com and Amazon.uk, but I also did quite well at Barnes & Noble and Apple’s iBooks store. So, what does doing well mean? The answer for me is forty-two…hundred.
What does doing well mean in regard to Creative Commons? Here’s my own experience: I released my SF thriller Nanowhere under a Creative Commons license in the spring of 2006, downloadable and sharable from my web site. I had hundreds of downloads, which is all I could have asked for. Cory Doctorow was nice enough to blog about it on BoingBoing, and things really took off. I stopped keeping track after 10,000 downloads.
I was good with hundreds because that’s better than zero. I’m even better with thousands. And what does all of this add up to? People finding my books who may like them and come back for more. Like I said, that’s pretty much why I’m here.
But wait, there’s more…
If you’re ready to choose a Creative Commons license for one of your creative works here’s the CC home, http://creativecommons.org. Click the Choose a License button.
If you’re new to CC I want to point you to the very thorough and helpful Creative Commons FAQ here: http://wiki.creativecommons.org/FAQ --especially the section for licensors (the rightsholder or those authorized to license a creative work).
You really should check out the FAQ, but here are four points I think anyone looking into Creative Commons licensing should understand:
1. You have to own the rights to the work and have the authorization to apply a Creative Commons license to it. You might think those mean the same thing, but some countries have statutory licensing restrictions on works created by their own citizens, while others have voluntary membership in collective licensing which may contain some level of exclusivity. See the point on collecting agencies in the FAQ to see if this applies to you.
2. Creative Commons licenses are non-revocable, which means once you publish a work under a CC license and release it to the world you cannot take the license back from the copies already shared or used. You can certainly remove the links and copies from your web site, but the copies you shared with the world under the CC license you specified will remain with those copies. Again, this may seem obvious. You can’t allow someone to use your creative work—possibly in their own work—and then take it back when you feel like it. I think the main concern here is commercial use. My answer to this is if you’re really worried about someone else profiting off your work, then specify non-commercial use and even share-alike, which means that anyone using your work can only share it under the same licensing terms you’ve placed on your own work.
3. There’s helpful code behind the Creative Commons image. When you generate a license at creativecommons.org you will get a block of HTML with links back to the license terms and other clearly defined rules for use, but you will also get details in that block of HTML—“machine readable” details, which means there are standard codes and definitions that search engines like Google can identify and present to users. This helps everyone find your stuff.
4. And finally you should be explicit about what you mean by the Creative Commons license you apply to your work. Tell your readers, your fans, and the world the rules, and even better let them know what you would like to see—new formats, an audio version, illustrations to go along with your story, anything. It doesn’t mean it’s going to happen, but you should make things clear. It might give someone a good idea.
Here’s an example for my book Nanowhere:
This edition of Nanowhere, including the cover art and illustrations, is licensed under a Creative Commons Attribution-Noncommercial-ShareAlike license, which means you can share it, remix it (for example, you can reformat it or translate it), and you can share the works you make from this one, but you cannot make money from the things you do with Nanowhere, and everything you derive from it has to be sharable and usable in a non-commercial way that observes everything that’s allowed or not allowed under this license. Details on this Creative Commons license here: http://creativecommons.org/licenses/by-nc-sa/3.0
Go create something!
"Licensing Options When You’re Giving Away Books" by Chris Howard is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Based on a work at theophrast.us. Permissions beyond the scope of this license may be available at [email protected].
SF & fantasy author of Seaborn, Illustrator of steampunk cities, software engineer
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